![]() You must collect documents to unlock seals. With the altar, a skill tree is created with three legendary Potion Powers and 26 icon-cognitures. As the “Rites of Sanctuary” is titled, season 28 explores the depths of the Festering Woods, where players discover an ancient mountain of Rites. The devs have also created an interesting theme for season 28. So show me how it works.Īlmost nine years after Season 1, the developers of Diablo 3: Reaper of Souls continue to bring exciting seasonal themes to the players on a regular basis. The altar is a beautiful tree, but the seal is your idol. Note that, in either case, using a skeleton key will produce greater rewards, so antivenom, and especially shovels, should only be used if there is a good reason to do so.Then, with an opportunity to spend time at the ancient sanctuary, one of the largest Rites of the American Forest will get stronger in season 28 of the 3rd Diablora and then one of the oldest for all to see a human spirit. Ideally this can be done during the Ruins tutorial at the beginning of the game: the chest farthest away from the entrance can be opened with the Plague Doctor's free antivenom (which is otherwise useless, as no blighters appear in the tutorial), and from that point onwards all chests should be marked appropriately. It is possible to distinguish the two by testing a chest with antivenom or a shovel-the success or failure of the item will be recorded and highlighted in the inventory panel when encountering a subsequent chest of the same variant. ![]() Both are identical in appearance and description but have slightly differing interactions and rewards antivenom only opens the first variant, and shovels, the second. There are actually two different variants of the Heirloom Chest: the original variant, and a reskin of the now-unused Locked Strongbox. In addition, several forced interactions have the additional effect of the Hero stealing any loot that may have resulted if this happens, the loot is revealed but grayed out, and cannot be taken.īelow is the list of traits that force interactions, along with the type of curio that triggers it, the chance of interaction and whether or not the trait will inspire theft. Heroes forcibly interacting with a Curio will never use a Supply Item, resulting in the default consequences of interacting with the Curio every time regardless of whether this result is innocuous, dangerous, or even deadly. Some afflictions may also cause a forced interaction. For example, a hero with the Necromania quirk may interact with a Dinner Cart or Mummified Remains, both having the "Body" typing (among others). Specifically, each Curio is associated with a number of "types", which the conditions respond to. Heroes with certain Quirks or Diseases will sometimes interact with a curio without the player necessarily commanding them to do so this is determined by the type of curio presented and the Hero's condition. It is advisable, upon activating risky curios, to select a hero with good resistances or one that could potentially be affected by the negative effects without endangering the expedition. The affected hero is always the one currently selected at the moment of activation. ![]() Many curios have effects such as stress infliction, healing, bleeding, blighting, the application of buffs and debuffs or granting/removing a Quirk that will affect individual heroes. The Antiquarian can cause special treasure to drop when she interacts with curios. There is a fixed pool of items that is used by specific curios, but additional loot due to low light level will be calculated separately and can be dropped even by curios with very specific loot drops. Normally, the use of the correct provision item will trigger a positive effect, removing the chance of negative effects occurring however, there are a few harmless curios that do not display a prompt and are immediately searched when interacted with. ![]() Curios will react differently to certain items. Once the party enters a room or segment with a curio, it can be interacted with to activate a prompt the curio can be investigated directly or with the use of a provision item. Unlike obstacles, curios do not prevent passage if not activated it is thus possible to leave them be to minimize risk, especially if there is a lack of correct provision items to trigger their positive effects. Each room may only contain one curio, while corridor segments can contain more than one. ![]() Different locations contain different kinds of curios, but some varieties are found throughout all types of dungeon. Curios can be found inside rooms and corridor segments. ![]()
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